Category:Skills: Difference between revisions

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* '''[[Anatomy]]:''' Boosts the effectiveness of the [[Healing]] skill. Adds damage to weapon skills ([[Swordsmanship]], [[Macing]], [[Fencing]]) and is used to determine the chance of a special move being successful. In combination with [[Wrestling]], it enables a special Stun move which is popular in PvP. In combination with [[Evaluating Intelligence]], it provides a passive Defensive Wrestling which is sometimes used in substitute for Wrestling. Maximum skill: 100.
 
* '''[[Anatomy]]:''' Boosts the effectiveness of the [[Healing]] skill. Adds damage to weapon skills (Swordsmanship, Macing, Fencing) and is used to determine the chance of a special move being successful. In combination with [[Wrestling]], it enables a special Stun move which is popular in PvP. In combination with [[Evaluating Intelligence]], it provides Defensive Wrestling which is sometimes used in substitute for Wrestling. Maximum skill: 100.




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* '''[[Archery]]:''' Uses bows with arrows or cross-bolts with bolts to attack creatures and players from a distance. Does not have a special move ability like other melee skills but benefits from being able to shoot arrows from a relatively safety. A common starter skill used in a [[Templates#Bard_Warrior|Bard Archer]] in combination with [[Provocation]]. Requires [[Tactics]] to increase damage output. Additional damage boosts come from [[Anatomy]] and having 100 [[Strength]].
* '''[[Archery]]:''' Uses bows with arrows or cross-bolts with bolts to attack creatures and players from a distance. Does not have a special move ability like other melee skills but benefits from being able to shoot arrows from a relatively safety. A common starter skill used in a [[Templates#Bard_Warrior|Bard Archer]] in combination with [[Provocation]]. Requires [[Tactics]] to increase damage output. Additional damage boosts come from [[Anatomy]] and having 100 [[Strength]]. Maximum skill: 100.




* '''[[Fencing]]:''' A melee skill that uses fast, sharp one-hand weapons such as daggers or krysses or two-handed short or long spears. Spears have a chance to strike a Paralyzing Blow special move - The chance being determined by your Fencing and [[Anatomy]] skill. The Paralyzing Blow makes it a popular choice in PvP to stop enemies in their tracks. Poison can also be applied to the weapons to add extra damage or spell interruption. Requires [[Tactics]] to increase damage output. Additional damage boosts come from [[Anatomy]] and having 100 [[Strength]].
* '''[[Fencing]]:''' A melee skill that uses fast, sharp one-hand weapons such as daggers or krysses or two-handed short or long spears. Spears have a chance to strike a Paralyzing Blow special move - The chance being determined by your Fencing and [[Anatomy]] skill. The Paralyzing Blow makes it a popular choice in PvP to stop enemies in their tracks. Poison can also be applied to the weapons to add extra damage or spell interruption. Requires [[Tactics]] to increase damage output. Additional damage boosts come from [[Anatomy]] and having 100 [[Strength]]. Maximum skill: 100.




* '''[[Mace Fighting]]:''' A melee skill that uses blunt wood and metal weapons to bash your foes. Metal mace weapons such as maces and war hammers break down your opponents armour more quickly. War Hammers also have a chance to strike the Crushing Blow special move which increases your damage output. Poison cannot be applied to mace weapons. Requires [[Tactics]] to increase damage output. Additional damage boosts come from [[Anatomy]] and having 100 [[Strength]].
* '''[[Mace Fighting]]:''' A melee skill that uses blunt wood and metal weapons to bash your foes. Metal mace weapons such as maces and war hammers break down your opponents armour more quickly. War Hammers also have a chance to strike the Crushing Blow special move which increases your damage output. Poison cannot be applied to mace weapons. Requires [[Tactics]] to increase damage output. Additional damage boosts come from [[Anatomy]] and having 100 [[Strength]]. Maximum skill: 100.




* '''[[Swordsmanship]]:''' A versatile melee skill that has the largest weapon choice of all melee skills. The fast katana is one of the most effective weapons because of its combination of speed and damage. The slow halberd provides has one of the highest single hit damage outputs in the game. Axes provide a chance to hit a Concussion Blow which reduces the target's intelligence temporarily - The chance being determined by your Swordsmanship and [[Anatomy]] skill. Poison can also be applied to the weapons to add extra damage or spell interruption. Requires [[Tactics]] to increase damage output. Additional damage boosts come from [[Anatomy]] and having 100 [[Strength]]. Damage with Axes can further increased using the [[Lumberjacking]] skill.
* '''[[Swordsmanship]]:''' A versatile melee skill that has the largest weapon choice of all melee skills. The fast katana is one of the most effective weapons because of its combination of speed and damage. The slow halberd provides has one of the highest single hit damage outputs in the game. Axes provide a chance to hit a Concussion Blow which reduces the target's intelligence temporarily - The chance being determined by your Swordsmanship and [[Anatomy]] skill. Poison can also be applied to the weapons to add extra damage or spell interruption. Requires [[Tactics]] to increase damage output. Additional damage boosts come from [[Anatomy]] and having 100 [[Strength]]. Damage with Axes can further increased using the [[Lumberjacking]] skill. Maximum skill: 100.




* [[Tactics]]: Adds extra damage to [[Archery]], [[Mace Fighting]], [[Swordsmanship]], [[Fencing]] and [[Wrestling]]. Although, there is little point in using it with [[Wrestling]] because the damage output would still be embarrassingly low.
* [[Tactics]]: Adds extra damage to [[Archery]], [[Mace Fighting]], [[Swordsmanship]], [[Fencing]] and [[Wrestling]]. Although, there is little point in using it with [[Wrestling]] because the damage output would still be embarrassingly low. Maximum skill: 100.




* '''[[Lumberjacking]]:''' Used to chop wood from trees. Higher skill levels allow special woods to be cut down. Also provides additional damage to [[Swordsmanship]] users who wield Axes.
* '''[[Lumberjacking]]:''' Used to chop wood from trees. Higher skill levels allow special woods to be cut down. Also provides additional damage to [[Swordsmanship]] users who wield Axes. Maximum skill: 100 base, up to 120 with [[Power Scrolls]] to increase chance of chopping special woods but not increase damage.




* '''[[Parrying]]:'''
* '''[[Parrying]]:''' Maximum skill: 100.




* '''[[Poisoning]]:'''
* '''[[Poisoning]]:''' Maximum skill: 100.




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* '''[[Evaluating Intelligence]]:'''  
* '''[[Evaluating Intelligence]]:''' Maximum skill: 100.
 
 
* '''[[Magery]]:''' Maximum skill: 100.




* '''[[Magery]]:'''
* '''[[Meditation]]:''' Maximum skill: 100.




* '''[[Meditation]]:'''
* '''[[Resisting Spells]]:''' Maximum skill: 100.




* '''[[Resisting Spells]]:'''
* '''[[Spirit Speak]]:''' Maximum skill: 100.




*  '''[[Blacksmithing]]:''' Used to craft weapons and armour out of ingots.
*  '''[[Blacksmithing]]:''' Used to craft weapons and armour out of ingots. Maximum skill: 100 base, up to 120 with [[Power Scrolls]].




* '''[[Mining]]:'''
* '''[[Mining]]:''' Maximum skill: 100.




* '''[[Bowcraft]]:'''
* '''[[Bowcraft]]:''' Maximum skill: 100.




* '''[[Carpentry]]:'''
* '''[[Carpentry]]:'''  




* '''[[Tailoring]]:'''
* '''[[Tailoring]]:''' Maximum skill: 100 base, up to 120 with [[Power Scrolls]].




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* '''[[Inscription]]:'''
* '''[[Inscription]]:''' Maximum skill: 100 base, up to 120 with [[Power Scrolls]].




* '''[[Cartography]]:'''
* '''[[Cartography]]:''' Maximum skill: 100.




* '''[[Lockpicking]]:'''
* '''[[Lockpicking]]:''' Maximum skill: 100.




* '''[[Fishing]]:'''
* '''[[Fishing]]:''' Maximum skill: 100 base, up to 120 with [[Power Scrolls]].




* '''[[Hiding]]:'''
* '''[[Hiding]]:''' Maximum skill: 100.


   
   
* '''[[Stealth]]:'''
* '''[[Stealth]]:''' Maximum skill: 100.
 
 
* '''[[Detect Hidden]]:''' Maximum skill: 100.




* '''[[Detect Hidden]]:'''
* '''[[Item Identification]]:''' Maximum skill: 100.




* '''[[Item Identification]]:'''
* '''[[Musicianship]]:''' Maximum skill: 100.
* '''[[Discordance]]:''' Maximum skill: 100.
* '''[[Peacemaking]]:''' Maximum skill: 100 base, up to 120 with [[Power Scrolls]].
* '''[[Provocation]]:''' Maximum skill: 100 base, up to 120 with [[Power Scrolls]].


* '''[[Tracking]]:''' Maximum skill: 100.


* '''[[Musicianship]]:'''
* '''[[Snooping]]:''' Maximum skill: 100.
* '''[[Discordance]]:'''
* '''[[Stealing]]:''' Maximum skill: 100.
* '''[[Peacemaking]]:'''
* '''[[Provocation]]:'''


* '''[[Tracking]]:'''


* '''[[Snooping]]:'''
* '''[[Remove Trap]]:''' Maximum skill: 100.
* '''[[Stealing]]:'''
* '''[[Spirit Speak]]:'''


* '''[[Remove Trap]]:'''


* '''[[Cooking]]:''' Maximum skill: 100.


* '''[[Cooking]]:'''
* '''[[Forensic Evaluation]]:''' Maximum skill: 100.


* '''[[Forensic Evaluation]]:'''
* '''[[Begging]]:''' Allows you to beg small amounts of gold from NPCs. Rarely used outside of role-playing. ''Has no effect on donation vendors!'' Maximum skill: 100.


* '''[[Begging]]:''' Allows you to beg small amounts of gold from NPCs. Rarely used outside of role-playing. ''Has no effect on donation vendors!''
* '''[[Camping]]''' Allows a player to setup camp to log out instantly anywhere. Rarely used outside of role-playing as you will normally recall home or back to a town to log out. Maximum skill: 100.


* '''[[Camping]]''' Allows a player to setup camp to log out instantly anywhere. Rarely used outside of role-playing as you will normally recall home or back to a town to log out.
* '''[[Taste Identification]]:''' Maximum skill: 100.


* '''[[Taste Identification]]:'''  
* '''[[Herding]]:''' Maximum skill: 100.


* '''[[Herding]]:'''


The following skills are listed in the game but are not active on the server:
The following skills are listed in the game but are not active on the server:

Revision as of 17:09, 2 February 2017

Welcome to the skills of UO Forever! Click on the skill to find our more information about the skill, its uses and how to level it. As a new player it can be a little overwhelming to read up on all these skills individually. To help you get started, a little bit of summary information has been provided with each skill here and they have been ordered by common combinations. Use this information in combination with the Templates page to get an idea of how to build your characters.


  • Anatomy: Boosts the effectiveness of the Healing skill. Adds damage to weapon skills (Swordsmanship, Macing, Fencing) and is used to determine the chance of a special move being successful. In combination with Wrestling, it enables a special Stun move which is popular in PvP. In combination with Evaluating Intelligence, it provides a passive Defensive Wrestling which is sometimes used in substitute for Wrestling. Maximum skill: 100.


  • Healing: Uses bandages to heal and cure yourself and others. With enough Anatomy it also allows you to resurrect other players. Commonly used on warrior templates in PvM and PvP and also defensive mage PvP templates. Maximum skill: 100.


  • Arms Lore: Used to determine the condition of armour or weapons. In combination with Wrestling, it enables a special Disarm move which is popular amongst some thieves and PvPers. Maximum skill: 100.


  • Wrestling: A common skill amongst mages in PvM and PvP to provide some mitigation against melee attacks to decrease the chance of a spellcast being interrupted. Provides very little damage but can be combined with Anatomy to provide a Stun special move and Arms Lore to provide a Disarm special move. Some mage templates will forgo this and use Defensive Wrestling through the combination of Anatomy and Evaluating Intelligence instead. Maximum skill: 100.


  • Animal Taming: Allows a player to tame and command a variety of creatures and monsters, including the all powerful Meta Pets. Maximum skill: 100 base, up to 120 with Power Scrolls.



  • Veterinary: Allows a player to use bandages to heal pets. Its effects are improved by Veterinary which also adds the ability to cure and resurrect a pet. Maximum skill: 100.


  • Archery: Uses bows with arrows or cross-bolts with bolts to attack creatures and players from a distance. Does not have a special move ability like other melee skills but benefits from being able to shoot arrows from a relatively safety. A common starter skill used in a Bard Archer in combination with Provocation. Requires Tactics to increase damage output. Additional damage boosts come from Anatomy and having 100 Strength. Maximum skill: 100.


  • Fencing: A melee skill that uses fast, sharp one-hand weapons such as daggers or krysses or two-handed short or long spears. Spears have a chance to strike a Paralyzing Blow special move - The chance being determined by your Fencing and Anatomy skill. The Paralyzing Blow makes it a popular choice in PvP to stop enemies in their tracks. Poison can also be applied to the weapons to add extra damage or spell interruption. Requires Tactics to increase damage output. Additional damage boosts come from Anatomy and having 100 Strength. Maximum skill: 100.


  • Mace Fighting: A melee skill that uses blunt wood and metal weapons to bash your foes. Metal mace weapons such as maces and war hammers break down your opponents armour more quickly. War Hammers also have a chance to strike the Crushing Blow special move which increases your damage output. Poison cannot be applied to mace weapons. Requires Tactics to increase damage output. Additional damage boosts come from Anatomy and having 100 Strength. Maximum skill: 100.


  • Swordsmanship: A versatile melee skill that has the largest weapon choice of all melee skills. The fast katana is one of the most effective weapons because of its combination of speed and damage. The slow halberd provides has one of the highest single hit damage outputs in the game. Axes provide a chance to hit a Concussion Blow which reduces the target's intelligence temporarily - The chance being determined by your Swordsmanship and Anatomy skill. Poison can also be applied to the weapons to add extra damage or spell interruption. Requires Tactics to increase damage output. Additional damage boosts come from Anatomy and having 100 Strength. Damage with Axes can further increased using the Lumberjacking skill. Maximum skill: 100.



  • Lumberjacking: Used to chop wood from trees. Higher skill levels allow special woods to be cut down. Also provides additional damage to Swordsmanship users who wield Axes. Maximum skill: 100 base, up to 120 with Power Scrolls to increase chance of chopping special woods but not increase damage.




  • Alchemy: Used to craft potions, such as heal and cure, that commonly used in PvM and PvP. It also provides extra damage to Explosion Potions, which can be thrown while running, making this skills a popular choice on PvP templates. Maximum skill: 100.























  • Begging: Allows you to beg small amounts of gold from NPCs. Rarely used outside of role-playing. Has no effect on donation vendors! Maximum skill: 100.
  • Camping Allows a player to setup camp to log out instantly anywhere. Rarely used outside of role-playing as you will normally recall home or back to a town to log out. Maximum skill: 100.


The following skills are listed in the game but are not active on the server:

  • Bushido
  • Throwing
  • Focus
  • Mysticism
  • Necromancy
  • Imbuing
  • Ninjitsu
  • Spellweaving
  • Chivalry